Infinite Halo it required a very long work, during which perhaps some parts were removed and among these there could be different settings, as can also be seen from various images e illustrations that emerged from the development period, between artwork and concept art, like these that seem inspired by Sanghelios.
On the other hand, the story told by Jason Schreier interviewing several developers from 343 Industries, about how he went from disaster to winner thanks to the general reorganization carried out during development, brought to light the fact that approximately ” two-thirds of the game “was removed from what was originally planned.
All of this always made us think about the possibility of different environments and biomes that could then be inserted, as explorable pieces of Zeta Halo, through all expansions, but it’s a solution that has hardly ever been seen. in previous Halo, never having had DLC in the story, so all of that remains a big doubt.
The sketches that emerged in those hours by Josh Kao, an illustrator who worked with 343 Industries at Halo Infinite, continues this momentum by showing some parameters that are not present in the game.
In particular, these seem to refer to Sanghelios, a predominantly desert and rocky planet from which the Sangheili race, or the Elite, originated. Considering Halo Infinite was pitched from the start as an open-world game set on Zeta Halo, it’s unlikely that even during the processing phase the idea of making Sanghelios explorable was ever considered, but it would have could show up. maybe with cutscenes or other steering solutions.
Or, quite simply, I sketch in question serve above all to better fix a style, a mood and certain characteristics of the general lore of Halo Infinite, whatever their real connection with parts of the game.
In any case, they are really very beautiful and evocative illustrations, which once again show how the Halo universe is full of different inspirations and very suggestive.